Since the release of we’ve been amazed by the number of Mac developers using it to build native apps for Mac, iOS, and Android, using Xamarin and Xamarin.Forms; web sites and services using ASP.NET Core; and games using Unity. We’re also excited by the number of developers trying it for the first time, and we want to make it easy to get started – no matter what type of app you’re interested in building. To help, we’re creating hands-on labs for all sorts of developer scenarios. In my, I linked to hands-on labs for getting started with Unity 3D and working with Internet of Things (IoT) devices.
Jan 10, 2018 - NET runtime), so Xamarin apps are usually written in C#. If you have a Mac, you'll need to install Visual Studio for Mac. If you have the Visual Studio Android Emulator installed, testing the Android version of your Xamarin app is simple. In the Visual Studio toolbar, pick the HelloWorldApp.Droid project and choose an Android device to emulate.
Today I’m excited to present two new labs, for building an ASP.NET Core web site, and building a cross-platform mobile app with Xamarin and an Azure App Service backend. Lab 3: Build and Debug an ASP.NET Core Web Site This is our first lab that focuses on the web, these instructions will help you create and host an ASP.NET Core web site, as well as understand some of the details of how it works.
It’ll guide you through these 6 tasks:. Create a new ASP.NET Core web site. Review the solution structure.
Understand hosting. Test and debug the web site. Review the startup configuration. Insert application middleware in the HTTP pipeline To complete the lab, follow, which will walk you through the process of building a working ASP.NET Core web site using Visual Studio for Mac. Lab 4: Create a Cloud-Connected Mobile App for iOS and Android This lab takes you on an exciting journey: building a cross-platform app that runs on iOS and Android, and connects to an Azure-powered cloud backend.
These 5 tasks explain everything in detail:. File New cross-platform app. Create an Azure Mobile App backend. Configure Azure Easy Tables. Integrate the cross-platform app with Azure.
Test and debug the app Follow to create a new cross-platform mobile app using Xamarin, set up Azure App Service Easy Tables, and tie it all together! Download today, and visit our. Both this week’s labs result in fully working projects: a web site and a mobile app, which I hope inspires you to start building your own ideas.
Don’t forget to go back and give game development a try or connect to an IoT device using. With the Visual Studio Community edition it is easy and free to get started. Keep an eye on this blog for more labs that demonstrate some of the other great developer scenarios and for more in-depth information on Visual Studio for Mac. Craig Dunn, Principal Program Manager Craig works on the Mobile Developer Tools documentation team, where he enjoys writing cross-platform code for iOS, Android, Mac, and Windows platforms with Visual Studio and Xamarin. I have moved a Xamarin Forms PCL solution from vs2017 on Windows10 to VS Mac.
![Xamarin Xamarin](/uploads/1/2/5/5/125520175/187199585.png)
Alarmingly a piece of code that uses Dependency to implement iOS specific barcode scanning has changed in behavior since the move. The iOS class calls a method in the PCL project that sends a message on the same view using “Xamarin.Forms.Device.BeginInvokeOnMainThread( = “.
This is however now behaving in an erratic way with different threads executing this (together with the current UI thread) than expected, and in erratic order.
1 Add the Mono repository to your system The package repository hosts the packages you need, add it with the following commands. Note: the packages should work on newer Ubuntu versions too but we only test the ones listed below.
1 Add the Mono repository to your system The package repository hosts the packages you need, add it with the following commands. Note: the packages should work on newer Debian versions too but we only test the ones listed below. 1 Add the Mono repository to your system The package repository hosts the packages you need, add it with the following commands.
Note: the packages should work on newer Raspbian versions too but we only test the ones listed below. 1 Add the Mono repository to your system The package repository hosts the packages you need, add it with the following commands in a root shell. Note: the packages should work on newer CentOS versions too but we only test the ones listed below. CentOS 7 (x8664) rpm -import 'su -c 'curl tee /etc/yum.repos.d/mono-centos7-vs.repo' CentOS 6 (x8664, i686) rpm -import 'su -c 'curl tee /etc/yum.repos.d/mono-centos6-stable.repo' 2 Install MonoDevelop yum install monodevelop The package monodevelop should be installed for the MonoDevelop IDE. 3 Verify Installation After the installation completed successfully, it's a good idea to run through the basic hello world examples on to verify MonoDevelop is working correctly.